Spells converted from other sources can use the following guidelines.
1 mana
- Direct damage spells
- Direct damage with minor or medium conditions
- Minor or medium conditions
- Minor transformations
- Cones, Lines, and Spheres emanating from the caster
2 mana
- Persistent damage with medium or major conditions
- Major conditions
- Cylinders, Spheres, and Walls
- Terrain creation (Bones of the Earth, Ice Spear, etc)
- Regeneration
- Transform yourself
- Summoning/Raise dead
3 mana
- AoE with major conditions
- Avoid falling to 0 with a damage burst attached
- Target effectively removed from battle for a short time period
4 mana
- Powerful spells like Clone, Antipathy, Feeblemind, Holy Aura, Maze, Mighty Fortress, Sympathy
5 mana
- Powerful, theme defining, spells
Converted spells
| Old spell | New spell |
|---|---|
| Abi-Dalzim’s Horrid Wilting | Horrid Wilting |
| Absorb Elements | — (Choose from elemental options such as Fiery Rebuke) |
| Aganazzar’s Scorcher | Burning Hands |
| Animal Shapes | Polymorph |
| Antimagic Field | Antimagic Sphere |
| Antipathy/Sympathy | — (Split to Antipathy and Sympathy) |
| Arcane Eye | Seeing Eye |
| Arcane Gate | Gate |
| Arcane Lock | Knock/Lock |
| Armor of Agathys | Winter’s Bite |
| Arms of Hadar | Shadow Tendrils |
| Ashardalon’s Stride | Striding and Springing |
| Awaken | Awaken Plant |
| Aura of Life | Protection from Death |
| Banishing Smite | Banishment |
| Beast Bond | Warg |
| Beast Sense | Warg |
| Beguiling Strike | Compelled Duel |
| Bigby’s Hand | Force Hand |
| Blinding Smite | Blinding Strike |
| Blindness/Deafness | Obscure |
| Booming Blade | — |
| Branding Smite | Faerie Fire |
| Cause Fear | Fear |
| Charm Monster | Charm Creature |
| Charm Person | Charm Creature |
| Chill Touch | Grave Rot |
| Chromatic Orb | — |
| Circle of Death | Horrid Wilting |
| Circle of Power | Holy Circle |
| Conjure Animals | Call animal |
| Conjure Barrage | Volley |
| Conjure Celestial | Summon Celestial |
| Conjure Elemental | — (Choose from elemental options such as Animate Flames, Animate Earth, etc) |
| Conjure Fey | — |
| Conjure Minor Elementals | — |
| Cordon of Arrows | — |
| Counterspell | Dampen Spell (augment) |
| Create Bonfire | Produce Flame |
| Create or Destroy Water | Rain |
| Create Undead | Animate Dead |
| Crown of Madness | Bloodlust |
| Crusader’s Mantle | Daybreak Weapon |
| Cure Wounds | Heal |
| Danse Macabre | Animate Dead |
| Dawn | Daylight (augment) |
| Delayed Blast Fireball | Fireball (augment) |
| Destructive Wave | — (See other spells like Consumptive Field or Corona of Light) |
| Detect Poison and Disease | Detect Poison |
| Disguise Self | Disguise |
| Dimension Door | Teleport (augment) |
| Divination | Commune |
| Divine Favor | Daybreak Weapon |
| Dominate Beast | Warg |
| Dominate Monster | Mind Control |
| Dominate Person | Mind Control |
| Draconic Transformation | — (Warped Wings spell and spells for breath weapons already exist) |
| Dragon’s Breath | — (Spells by Vayemniri or Dragon subclasses) |
| Drawmij’s Instant Summons | Instant Summons |
| Earth Tremor | Tremor |
| Eldritch Blast | — (Too overpowering compared to other cantrips and doesn’t fit a Warlock’s flavor) |
| Elemental Bane | — (Choose from elemental options such as Flame Bane) |
| Elemental Weapon | — (Choose from elemental options such as Flaming Weapon) |
| Enhance Ability | Bestial Transformation |
| Ensnaring Strike | Ensnare |
| Eyebite | — (See spells like Sleep, Fear, and spells in the Poison theme) |
| Evard’s Black Tentacles | Black Tentacles |
| Expeditious Retreat | Haste/Slow |
| Far Step | Teleport (Continuous Teleport augment) |
| Find Greater Steed | Find Steed (augment) |
| Find Steed | Find Steed |
| Find Traps | Danger Sense |
| Fire Bolt | Produce Flame |
| Fire Shield | Fiery Rebuke |
| Fire Storm | Meteor Swarm |
| Fizban’s Platinum Shield | — (Half cover as a spell isn’t a good design and Warding Bond/Absorb Pain are better spells. Protection spells exist for the resistances. Evasion feat exists for the Evasion feature which wouldn’t be a worthwhile spell on its own.) |
| Flame Arrows | Flaming Weapon |
| Flame Blade | Produce Flame |
| Flame Strike | — (See spells in the Fire theme) |
| Fly | Levitate (augment) |
| Forcecage | Wall of Force |
| Gate | Planar Portal |
| Giant Insect | Call animal |
| Globe of Invulnerability | Antimagic Sphere |
| Grasping Vine | Entangle (augment) |
| Greater Invisibility | Invisibility (augment) |
| Greater Restoration | Restoration (augment) |
| Green-Flame Blade | — |
| Guardian of Nature | Bestial Transformation |
| Guards and Wards | Forbiddance (augment) |
| Guidance | Conviction |
| Hallucinatory Terrain | Mirage |
| Haste | Haste/Slow |
| Healing Spirit | — (Spirit does not heal) |
| Healing Word | Heal (augment) |
| Hellish Rebuke | Fiery Rebuke |
| Hex | — (Moved to a class feature) |
| Hold Monster | Stasis |
| Hold Person | Stasis |
| Holy Weapon | Daybreak Weapon |
| Hunger of Hadar | Darkness (Hungering Darkness augment) |
| Hunter’s Mark | — (Moved to a class feature) |
| Identify | Detect Magic |
| Imprisonment | — (Split to Minimus Imprisonment, Slumbering Imprisonment, Earthen Imprisonment, Entangling Imprisonment, and Planar Imprisonment) |
| Infernal Calling | Fiendish Calling |
| Investiture of Flame | Burning Hands |
| Investiture of Ice | Cone of Cold |
| Investiture of Stone | Tremor |
| Investiture of Wind | Gust of Wind |
| Jump | Striding and Springing |
| Knock | Knock/Lock |
| Leomund’s Secret Chest | Secret Chest |
| Leomund’s Tiny Hut | Tiny Hut |
| Lesser Restoration | Restoration |
| Lightning Arrow | Lightning Bolt |
| Locate Animals or Plants | Locate Animals |
| Locate Creature | Locate (augment) |
| Locate Object | Locate |
| Longstrider | Striding and Springing |
| Mage Hand (the hand is invisible) | Minor Telekinesis |
| Mage Hand | Minor Telekinesis |
| Magic Circle | Hallow |
| Magic Jar | Possess |
| Magic Missile | Magic Missiles |
| Magic Weapon | Force Weapon |
| Major Image | Image (augment) |
| Mass Cure Wounds | Mass Heal |
| Mass Healing Word | Mass Heal |
| Mass Polymorph | Polymorph |
| Mass Suggestion | Suggestion |
| Maximilian’s Earthen Grasp | Earthen Grasp |
| Melf’s Acid Arrow | Acid Arrow |
| Melf’s Minute Meteors | Minute Meteors |
| Mind Blank | Psychic Fortress (augment) |
| Mirage Arcane | Mirage |
| Mislead | Invisibility (augment) |
| Misty Step | Teleport |
| Mordenkainen’s Faithful Hound | Faithful Hound |
| Mordenkainen’s Magnificent Mansion | Magnificent Mansion |
| Mordenkainen’s Private Sanctum | Private Sanctum |
| Mordenkainen’s Sword | Force Sword |
| Nathair’s Mischief | Mischief |
| Nystul’s Magic Aura | Magic Aura |
| Otiluke’s Freezing Sphere | Freezing Sphere |
| Otiluke’s Resilient Sphere | Wall of Force |
| Otto’s Irresistible Dance | Irresistible Dance |
| Passwall | Stone Shape |
| Phantasmal Killer | Terrifying Visage |
| Power Word Heal | Heal (augment) |
| Power Word Kill | — |
| Power Word Stun | —Stasis |
| Prayer of Healing | — |
| Primordial Ward | — (Protection from Acid, Cold, Fire, Poison, the Storm) |
| Programmed Illusion | Image (Programmed Image augment) |
| Protection from Energy | — (Protection from Acid, Cold, Fire, Poison, the Storm) |
| Psychic Scream | Mind Blast |
| Raise Dead | Resurrection |
| Rary’s Telepathic Bond | Telepathic Bond |
| Raulothim’s Psychic Lance | — (There are plenty of spells in the Mind theme that do similar effects such as Mind Spike.) |
| Ray of Frost | Frostbite |
| Relentless Hex | Teleport |
| Resistance | Conviction |
| Rime’s Binding Ice | Frost Nova |
| Sacred Flame | Sunray |
| Scorching Ray | Scorching Bolts |
| Scrying | Clairvoyance |
| Searing Smite | Searing Strike |
| See Invisibility | Seeing |
| Seeming | Disguise |
| Sequester | Nondetection (augment) |
| Shadow of Moil | Shadow Tendrils |
| Shapechange | Polymorph |
| Shield | Force Shield |
| Shocking Grasp | Shock |
| Sickening Radiance | — |
| Silence | — |
| Silent Image | Image |
| Skywrite | — (Whispering Wind covers it much better) |
| Slow | Haste/Slow |
| Snare | — |
| Snilloc’s Snowball Swarm | Freezing Sphere |
| Spider Climb | Climbing Claws |
| Staggering Smite | — |
| Steel Wind Strike | — |
| Summon Greater Demon | Fiendish Calling |
| Summon Lesser Demons | Fiendish Calling |
| Summon Draconic Spirit | — (Spirit-type summons are not a good design that should exist.) |
| Swift Quiver | — |
| Symbol | — (Split to Symbol of Fear/Discord, Symbol of Sleep, Symbol of Death/Pain, Symbol of Insanity, Symbol of Stunning) |
| Tasha’s Hideous Laughter | Hideous Laughter |
| Telepathy | Telepathic Bond |
| Teleport | Distant Teleport |
| Tenser’s Floating Disk | Floating Disk |
| Tenser’s Transformation | — (Spellcasters should not be able to transform in to fully functioning martials at will) |
| Thunderous Smite | Thunderwave |
| Tongues | Comprehend Languages (augment) |
| Transport via Plants | Tree Stride |
| True Polymorph | Polymorph (augment) |
| True Resurrection | Resurrection (augment) |
| True Seeing | Seeing (augment) |
| Vampiric Touch | Life Drain |
| Warding Bond | Absorb Pain |
| Warding Wind | Control Winds |
| Weird | Terrifying Visage |
| Witch Bolt | — |
| Word of Radiance | Radiance |
| Wrathful Smite | Dreadful Strike |
| Zone of Truth | Extort Truth (augment) |