As you spend 10 minutes to cast this spell, you summon a loyal, majestic mount. Appearing in an unoccupied space within 9 meters, the mount assumes the form of a beast companion, using 1 resource. A mount is typically a camel, elf, horse, mastiff, or pony, but if you have encountered more exotic creatures like an eagle, lizard, spider, wolf, rhinoceros, or saber-toothed tiger you can call forth one of them, with GM approval. The mount appears as a celestial (Holy) or a fiend (Unholy) instead of its normal creature type based on a theme you know and of a size suitable for you to ride: Medium if you are Small, or Large if you are Medium, but no other game statistics change.
Once called, you form a bond with the creature. Casting this spell again re-summons the same bonded mount, with all its health restored and any conditions removed. You can’t have more than one mount bonded by this spell at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently.
The mount has no stamina dice, but you can infuse it with stamina dice by expending mana or psi, up to your mana limit or psi limit. For each mana or psi you expend, the mount gains 3 stamina dice. The mount is friendly to you and your companions, and it disappears when it drops to 0 health or when the spell ends.
You control the mount in combat. If you are not mounted, the mount only defends itself against hostile creatures.
While the mount is within 1.6 kilometers of you, you can communicate with each other telepathically. While mounted on it, you can make any spell you cast that targets only you also target the mount.
The mount disappears temporarily when it drops to 0 health or when you dismiss it as an action. Whenever the mount disappears, it leaves behind any objects it was wearing or carrying.
You can use an additional resource for each additional mana or psi expended.