As you spend 1 minute to cast this spell, you summon a pegasus, which appears in an unoccupied space that you can see within 35 meters. The celestial is friendly to you and your companions and disappears when it drops to 0 health or when the spell ends.
The celestial can’t use any legendary actions or lair actions. Any spell cast by the summoned celestial reduces your mana or psi by the amount the celestial expends.
When it attacks, make a melee spell attack in place of its attack, but retain the damage and other effects.
As a bonus action on each of your turns, you can mentally command any creature you summoned with this spell if the creature is within 18 meters of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its belief systems. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
You can summon one additional pegasus for each additional mana or psi.
You can expend 2 additional mana or psi to summon a Couatl or Unicorn. You can call one additional creature for every other additional mana or psi expended.
You can expend 3 additional mana or psi to summon a Deva.