As two actions, four blazing orbs of fire plummet to the ground at different points you can see within 2 kilometers. The fire spreads around corners and ignites flammable objects in the area that aren’t being worn or carried. Each creature within 2 meters of each point must make a Reflex saving throw.

On a failure, it takes 8d6 concussion damage and 7d6 fire damage and is burning 5.

On a critical failure, it takes twice as much damage and is burning 10.

On a success, it takes half as much damage and is burning 2.

On a critical success, it takes no damage.

A creature in the area of more than one fiery burst is affected only once.