Kryx RPGThemesMonsters
concentration, 1 minute/mana or psi

As an action, you create a Large hand of shimmering, translucent force in an unoccupied space that you can see within 9 meters. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand.

The hand is an object that has 20 Defense and health equal to your maximum health. If it drops to 0 health, the spell ends. The hand doesn’t fill its space.

When you cast the spell—and as a bonus action on each of your turns thereafter—you can move the hand up to 9 meters and then cause one of the following effects with it.

Clenched Fist. The hand strikes one creature or object within 1.5 meters of it. Make a melee spell attack.

On a hit, the target takes 2d6 bludgeoning damage.

If you miss by 4 or less, the target takes half as much damage.

Forceful Hand. The hand attempts to push a creature within 1.5 meters of it in a direction you choose. The target must make a Reflex saving throw.

On a failed save, the creature takes 2d6 bludgeoning damage and if it is Medium or smaller it is pushed up to 4.5 meters away from the hand. The hand moves with the target to remain within 1.5 meters of it.

On a successful save, the creature takes half as much damage and isn’t pushed.

Grasping Hand. The hand attempts to grapple a creature within 1.5 meters of it. The target must make a Reflex saving throw.

On a failed save, the creature takes 1d8 bludgeoning damage and if it is Medium or smaller it is grappled by the hand.

On a successful save, the creature takes half as much damage and isn’t grappled.

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can’t move through the hand’s space unless it succeeds on a Reflex saving throw.

Augment

You can increase the damage from the clenched fist option by 3d6, the damage from the forceful hand by 3d6, and the damage from the grasping hand by 3d8, and affect a creature of a larger size for each additional mana or psi expended.