As two actions, you create a Large hand of shimmering, translucent force in an unoccupied space that you can see within 9 meters. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand.
The hand is an object that has 20 Defense and 10 Health for each mana expended. If it drops to 0 health, the spell ends. The hand doesn’t fill its space.
When you cast the spell—and as an action on each of your turns thereafter—you can move the hand up to 9 meters and then cause one of the following effects with it.
Clenched Fist. The hand strikes a creature or object within 1.5 meters of it. Make a melee spell attack.
On a hit, it takes 4d10 bludgeoning damage.
If you miss by 4 or less, it takes half as much damage.
Forceful Hand. The hand attempts to push a creature within 1.5 meters of it in a direction you choose. The creature must make a Reflex saving throw.
On a failed save, it takes 3d10 bludgeoning damage and if it is Medium or smaller it is pushed up to 4.5 meters away from the hand. The hand moves with the creature to remain within 1.5 meters of it.
On a successful save, it takes half as much damage and isn’t pushed.
Grasping Hand. The hand attempts to grapple a creature within 1.5 meters of it. The creature must make a Reflex saving throw.
On a failed save, it takes 4d6 bludgeoning damage and if it is Medium or smaller it is grappled by the hand.
On a successful save, it takes half as much damage and isn’t grappled.
Interposing Hand. The hand interposes itself between you and a creature. The hand moves to stay between you and the creature, providing you with half cover against the creature. The creature can’t move through the hand’s space unless it succeeds on a Reflex saving throw.
You can increase the damage from the clenched fist option by 2d10, the damage from the forceful hand by 2d10, and the damage from the grasping hand by 3d6, and affect a creature of a larger size for each additional mana or psi expended.