Kryx RPGThemesMonsters

As a bonus action, you teleport up to 9 meters to an unoccupied space that you can see.

You can bring along objects you are touching that aren’t worn or carried by another creature as long as their weight doesn’t exceed what you can carry.

You can augment this spell with the following options, expending mana or psi for each option.
  • You can teleport up to an additional 18 meters for each additional mana or psi expended.

  • Joint Teleport. You can bring two additional willing creatures you touch with you for each additional mana or psi expended. The creature must be one size larger than you or smaller who is not encumbered and must be within 1.5 meters of you when you cast this spell.

  • There and Back Again. You can expend 1 additional mana or psi at the end of your turn to teleport back to the spot you occupied before teleporting, unless it is now occupied or on a different plane of existence.

  • Teleporting Strike. You can expend 1 additional mana or psi so you can make one melee weapon attack, before or after teleporting.

  • Dimension Door. You can expend 1 additional mana or psi so you do not need to see the space you teleport to. It can be a place you can visualize or one you can describe by stating distance and direction, such as “30 meters straight downward” or “upward to the northwest at a 45° angle, 45 meters.” If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

  • Continuous Teleport. You can expend 2 additional mana or psi to change the duration to 1 minute/mana or psi and on each of your turns before the spell ends, you can use a bonus action to teleport in this way again.