As an action, you tap into the nightmares of a creature that you can touch or see within 35 meters, causing it to see manifestations of its deepest fears, visible only to that creature. The target must make a Will saving throw.
On a failed save, the target sees the manifestations in a direction you choose and is frightened of them for the duration. At the start of each of its turns while frightened, the creature must make a Will saving throw.
On a failed save, the creature takes 6d6 psychic damage.
On a successful save, the creature takes half as much damage and the spell ends.
You can increase the damage by 4d6 for each additional mana or psi expended. If this spell is augmented to target additional creatures, this damage is halved.
You can target one additional creature for each additional mana or psi expended. The creatures must be within 9 meters of each other when you target them.
Visions of Horror. You can expend 1 additional mana or psi to cast the spell as a reaction, which you take when a creature makes an attack roll against you.
The damage is reduced to 5d6 and additional augments to the damage increase the damage by 2d6 for each additional mana or psi expended, instead of the normal increase.