Kryx RPGThemesMonsters
concentration, 5 minutes/mana or psi

As a bonus action, a weapon you touch becomes imbued with raw magical energy. For the duration, the weapon deals an extra 1d4 force damage when it hits.

If the attack misses by 4 or less, the weapon deals half as much damage.

Alternatively, you can touch a quiver containing arrows or bolts, granting the ammunition pulled from it the same effect. The spell’s magic ends on a piece of ammunition when it hits or misses.

Augment
You can augment this spell with the following options, expending mana or psi for each option.
  • You can increase the damage by 1d4 for each additional mana or psi expended and an additional 1d4 for every other additional mana or psi expended.

  • Magic Weapon. You can expend 1 additional mana or psi so the weapon becomes a magic weapon for the duration.