As an action, a weapon you touch becomes imbued with raw magical energy. For the duration, the weapon deals an extra 1d6 force damage when it hits.
If the attack misses by 4 or less, the weapon deals half as much damage.
Alternatively, you can touch a quiver containing arrows or bolts, granting the ammunition pulled from it the same effect. The spell’s magic ends on a piece of ammunition when it hits or misses.
You can increase the damage by 1d6 for each additional mana or psi expended and an additional 1d6 for every two additional mana or psi expended.
You can expend 1 additional mana or psi to imbue an additional weapon you touch with raw magical energy.
Magic Weapon. You can expend 1 additional mana or psi so the weapon becomes a magic weapon for the duration.