As a bonus action, a weapon you touch ignites in flames. For the duration, the weapon sheds bright light in a 3-meters radius and dim light for an additional 3 meters and deals an extra 1d4 fire damage when it hits.
If the attack misses by 4 or less, the weapon deals half as much damage.
Alternatively, you can touch a quiver containing arrows or bolts, granting the ammunition pulled from it the same effect. The spell’s magic ends on a piece of ammunition when it hits or misses.
You can increase the damage by 1d4 for each additional mana or psi expended and an additional 1d4 for every other additional mana or psi expended.