As an action, a weapon you touch ignites in flames. For the duration, the weapon sheds bright light in a 3-meter radius and dim light for an additional 3 meters and deals an extra 1d6 fire damage when it hits.
If the attack misses by 4 or less, the weapon deals half as much damage.
Alternatively, you can touch a quiver containing arrows or bolts, granting the ammunition pulled from it the same effect. The spell’s magic ends on a piece of ammunition when it hits or misses.
You can increase the damage by 1d6 for each additional mana or psi expended and an additional 1d6 for every other additional mana or psi expended.
You can expend 1 additional mana or psi to ignite an additional weapon you touch in flames.