Kryx RPGThemesMonsters
1 hour/mana or psi

As an action, you attempt to charm a creature that you can touch or see within 9 meters. It must make a Will saving throw, and it does so with advantage if you or your companions are fighting it.

On a failed save, the creature is charmed by you for the duration or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.

Augment

You can target one additional creature for each additional mana or psi expended. The creatures must be within 9 meters of each other when you target them.