As an action, a stroke of lightning blasts out from you in a direction you choose. Each creature in a cone or line must make a Reflex saving throw.
On a failed save, a creature takes 3d8 lightning damage and it can’t take reactions until the start of its next turn.
On a successful save, it takes half as much damage.
The lightning ignites flammable objects in the area that aren’t being worn or carried.
You can increase the damage by 2d8 for each additional mana or psi expended.
Stunning Bolt. You can expend 2 additional mana or psi so each creature who fails the saving throw is stunned until the end of its next turn. The damage changes to 2d8 and additional augments to the damage increase the damage by 1d8 for each additional mana or psi expended, instead of the normal increase.