Kryx RPGThemesMonsters
24 hours

As two actions, threads of dark power leap from your fingers to pierce a pile of bones or a corpse of a Medium or Small humanoid you can see within 18 meters. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. Choose one of the following options:

Skeleton. A pile of bones can become a skeleton.

Zombie. A corpse can become a zombie. It gains +1 damage on its slam attack.

Ghoul. If you cast this spell at night a corpse becomes a ghoul.

The creature has no mana or stamina dice, but you can infuse it with mana, psi, or stamina dice by expending mana or psi, up to your mana limit or psi limit. For each mana or psi you expend, the creature gains 1 mana or 3 stamina dice.

As an action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 90 meters of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what actions the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control on the creature you have animated with this spell, rather than animating new ones.

Augment
You can augment this spell with the following options, expending mana or psi for each option.
  • You animate or reassert control over two additional skeletons or zombies for every additional mana or psi expended. You animate or reassert control over one additional ghoul for each additional mana or psi expended and an additional ghoul at 3 and 5 mana or psi.

  • Ghast. You can cast this spell at night and expend 1 additional mana or psi to animate or reassert control over a ghast from a corpse or existing ghast. You animate or reassert control over one additional ghast for each additional mana or psi expended.

  • Gnoll Witherling. You can expend 1 additional mana or psi to animate or reassert control over a gnoll witherling from a corpse of a gnoll or existing gnoll witherling. You animate or reassert control over one additional gnoll witherling for each additional mana or psi expended.

  • Minotaur Skeleton. You can expend 1 additional mana or psi to animate or reassert control over a minotaur skeleton from a pile of bones of a minotaur or existing minotaur skeleton. You animate or reassert control over one additional minotaur skeleton for every other additional mana or psi expended.

  • Ogre Zombie. You can expend 1 additional mana or psi to animate or reassert control over an ogre zombie from a corpse of an ogre or existing ogre zombie. You animate or reassert control over one additional ogre zombie for each additional mana or psi expended.

  • Wight or Deathlock Wight. You can cast this spell at night and expend 1 additional mana or psi to animate or reassert control over a wight or deathlock wight from a corpse or existing wight or deathlock wight. You animate or reassert control over one additional wight or deathlock wight for every other additional mana or psi expended.

  • Deathlock. You can cast this spell at night and expend 2 additional mana or psi to animate or reassert control over a deathlock from a corpse or existing deathlock. You animate or reassert control over one additional deathlock for every other additional mana or psi expended.

  • Mummy. You can cast this spell at night and expend 2 additional mana or psi to animate or reassert control over a mummy from a corpse or existing mummy. You animate or reassert control over one additional wight for every other additional mana or psi expended.

  • Bone Naga. You can expend 3 additional mana or psi to animate or reassert control over a bone naga from a pile of bones of a naga or existing bone naga. You animate or reassert control over one additional bone naga for every other additional mana or psi expended.

  • Flameskull. You can expend 3 additional mana or psi to animate or reassert control over a flameskull from a humanoid skull or existing flameskull. You animate or reassert control over one additional flameskull for every other additional mana or psi expended.