As an action, choose one creature that you can touch or see within 9 meters. The creature must make a Will saving throw. Creatures that can’t be charmed are immune to this spell.
On a failed save, the creature begins a comic dance in place: shuffling, tapping its feet, and capering for the duration.
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Reflex saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it.
As an action, a dancing creature can make a Will saving throw to regain control of itself.
On a successful save, the spell ends.