As an action, you become invisible for the duration. Anything you are wearing or carrying is invisible as long as it is on your person. The spell ends if you attack, throw a concoction, use a maneuver, or cast a spell.
Shared Invisibility. You can expend 1 additional mana or psi so a creature you touch becomes invisible instead. You can target one additional creature for each additional mana or psi expended.
Continued Invisibility. You can expend 1 additional mana or psi to change the duration to 1 hour/mana or psi.
Mislead. You can expend 1 additional mana or psi to create an illusory double of yourself where you are standing when you turn invisible.
You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.
You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Misty Escape. You can expend 1 additional mana or psi to cast the spell as a reaction, which you take when you are hit by an attack. Change the duration to instantaneous. You can turn invisible and teleport up to 18 meters to an unoccupied space you can see. You halve the attack’s damage against you. You remain invisible until the start of your next turn or until you attack or cast a spell.
Greater Invisibility. You can expend 3 additional mana or psi so the spell does not end for a target that attacks, throws a concoction, uses a maneuver, or casts a spell.