As two actions, you create a two tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as an action on each of your turns thereafter—you can expend a meteor, sending it streaking toward a point within 36 meters. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 1.5 meters of the point where the meteor explodes must make a Reflex saving throw.
On a failed save, a creature takes 2d6 concussion damage and 3d6 fire damage and is burning 1.
On a successful save, a creature takes half as much damage and doesn’t start burning.
You can increase the number of meteors by 2, the concussion damage by 1d6, the fire damage by 1d6, and the burning level by 1 for each additional mana or psi expended.