As an action, freezing cold spreads out from you. Each creature other than you in a sphere centered on you must make a Fortitude saving throw.
On a failed save, a creature takes 2d10 cold damage and is slowed 1 until the end of its next turn.
On a successful save, the creature takes half as much damage and isn’t slowed.
You can increase the damage by 2d10 for each additional mana or psi expended.
Aura Borealis. You can expend 1 additional mana or psi so the cold around you is continuous. The duration changes to 1 minute/mana, concentration and the cold spreads out from you in an aura shaped as a sphere. Until the spell ends, the aura moves with you, centered on you.
Whenever a creature enters the area for the first time on a turn or starts its turn there, it must make the Fortitude saving throw. The damage is reduced to 2d6 and additional augments to the damage increase the damage by 1d6 for each additional mana or psi expended, instead of the normal increase.