As an action, a ray of sunlight sears a creature that you can touch or see within 5 meters which must make a Reflex saving throw. The target gains no benefit from cover for this saving throw.
On a failed save, it takes 1d10 radiant damage.
At higher levels
This spell’s damage increases by 1d10 when you reach 9th level (2d10) and 17th level (3d10).