Kryx RPGThemesMonsters
concentration, 1 minute/mana or psi

As an action, you awaken the worst fears in creatures. Each creature in a cone must succeed on a Will saving throw or become frightened of you for the duration. A construct or an undead is immune to this effect.

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Will saving throw.

On a successful save, the spell ends for that creature.

If a creature’s saving throw is successful or the effect ends for it, the creature is immune to your Fear for the next 24 hours.