A theme is a collection of feats, concoctions, maneuvers, and spells that follow a certain theme such as dealing acid damage, traveling the planes, teleporting, empowering allies, shooting bows, or subterfuge.
Concoctions
- Acid
- Air
- Alteration
- Beast
- Charm
- Creation
- Deceit
- Divination
- Earth
- Fate
- Fire
- Ice
- Life
- Light
- Plants
- Poison
- Sand
- Shadow
- Storm
- Water
Maneuvers
- Acid
- Air
- Antimagic
- Beast
- Blood
- Chaos
- Charm
- Courage
- Death
- Deceit
- Earth
- Fate
- Fear
- Guardian
- Madness
- Marksman
- Mind
- Sand
- Sentinel
- Shadow
- Skirmish
- Time
- Unholy
- Vanguard
Spells
Spells are divided into five power sources.