As an action, you hold your hands with thumbs touching and fingers spread as a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a cone or line must make a Reflex saving throw.
On a failed save, a creature takes 2d6 fire damage and is burning 1.
On a successful save, a creature takes half as much damage and doesn’t start burning.
The fire ignites any flammable objects in the area that aren’t being worn or carried.
You can increase the damage by 1d6 and the burning level by 1 for each additional mana or psi expended.