As an action, you can make a weapon attack in an attempt to compel a creature into a duel. On a hit, the creature must make a Will saving throw.
On a failed save, the creature is drawn to you, compelled by your demand. While compelled, it has disadvantage on attack rolls against creatures other than you, and must make a Will saving throw each time it attempts to move into a space that is more than 5 meters away from you; if it succeeds on this saving throw, the target’s movement isn’t restricted for that turn.
The spell ends if you attack or damage any other creature, if you cast a spell or use a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 5 meters away from the target.
You can target one additional creature for each additional mana or psi expended. The creatures must be within 5 meters of each other when you target them.