Gloom WeaverMedium humanoid (elf)
- 9 (5,000 XP)
Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 3 meters of the gloom weaver.
Dashing Strike. If the gloom weaver uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Fey Ancestry. The gloom weaver has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Innate Spellcasting. The gloom weaver’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells:
Spellcasting. The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has 17 mana, a mana limit of 3, regains its mana when it finishes a short or long rest, and knows the following spells:
3 mana: contact other plane
Multiattack. The gloom weaver makes two weapons attacks and casts one spell that takes 1 action to cast.
Shadow Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack, plus 26 (4d12) necrotic damage.
Shadow Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 6 (1d4 + 4) piercing damage, plus 26 (4d12) necrotic damage.
Misty Escape (Recharges after a Short or Long Rest). When the gloom weaver takes damage, it turns invisible and teleports up to 18 meters to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.