Kryx RPGThemesMonsters

Gloom Weaver

Medium humanoid (elf)
Challenge
9 (5,000 XP)

STR
0
DEX
4
CON
2
INT
2
WIS
1
CHA
4

104
16d8+32
14
Fort
+6
Ref
+6
Will
+3
Defense note 17 with mage armor
Damage immunities necrotic
Condition immunities charmed, exhausted

Speed 9 m.
Senses darkvision 18 m.
Languages Common, Elvish

Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 3 meters of the gloom weaver.

Dashing Strike. If the gloom weaver uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Fey Ancestry. The gloom weaver has advantage on saving throws against being charmed, and magic can’t put it to sleep.

Innate Spellcasting. The gloom weaver’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells:

At will: mage armor, seeing eye, speak with dead

1/day each: bane, compulsion, confusion, gate, seeing (augmented to true seeing)

Spellcasting. The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has 17 mana, a mana limit of 3, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): chill touch, minor illusion, prestidigitation

1 mana: blight, darkness, fear, image, invisibility, life drain, winter’s bite

2 mana: dream, hypnotic pattern

3 mana: contact other plane

Actions

Multiattack. The gloom weaver makes two weapons attacks and casts one spell that takes 1 action to cast.

Shadow Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack, plus 26 (4d12) necrotic damage.

Shadow Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 6 (1d4 + 4) piercing damage, plus 26 (4d12) necrotic damage.

Reactions

Misty Escape (Recharges after a Short or Long Rest). When the gloom weaver takes damage, it turns invisible and teleports up to 18 meters to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.

Underdark, Urbanmtof