As an action, you call forth a shadow to appear in an unoccupied space of dim light or darkness you can see within 36 meters. The shadow has no mana or stamina dice, but you can infuse it with mana, psi, or stamina dice by expending mana or psi, up to your mana limit or psi limit. For each mana or psi you expend, the shadow gains 1 mana or 3 stamina dice. The shadow is friendly to you and your companions and disappears when it drops to 0 health or when the spell ends.
When it attacks, make a melee spell attack in place of its attack, but retain the damage and other effects.
As a bonus action on each of your turns, you can mentally command the shadow you summoned with this spell if the creature is within 90 meters of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
You can expend 2 additional mana or psi to call forth another shadow.