Kryx RPGThemesMonsters
concentration, 1 minute/mana or psi

As an action, one creature within 18 meters is plunged into an illusory realm. The creature must succeed on a Will saving throw or it is charmed or frightened by you for the duration. This effect ends early if the creature takes any damage.

Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.

A creature can repeat the saving throw with disadvantage at the end of each of its turns, ending the effect on itself on a success.

Augment

You can target one additional creature for each additional mana or psi expended. The creatures must be within 9 meters of each other when you target them.