Kryx RPGThemesMonsters

As an action, when you are in dim light or darkness, you can step from one shadow into another. You teleport up to 20 meters to an unoccupied space you can see that is also in dim light or darkness.

You can bring along objects you are touching that aren’t worn or carried by another creature as long as their weight doesn’t exceed what you can carry.

If you teleport 5 meters or less, you can use Stealth without using an action or you can make a melee weapon attack against a creature. On a hit, add 2d10 damage to the attack’s damage roll.

If you miss by 4 or less, add half as much damage.

You can augment this spell with the following options, expending mana or psi for each option.
  • You can teleport an additional 100 meters for each additional mana or psi expended.

  • You can increase the damage by 4d10 for each additional mana or psi expended.

  • There and Back Again. You can expend 1 additional mana or psi at the end of your turn to teleport back to the spot you occupied before teleporting, unless it is now occupied or on a different plane of existence.

  • Continuous Shadow Jaunt. You can expend 2 additional mana or psi to change the duration to 1 minute/mana or psi and on each of your turns before the spell ends, you can use an action to teleport in this way again.