Kryx RPGThemesMonsters

As a reaction, which you take when another creature you can touch or see makes an attack roll, an ability check, or a saving throw, you can use your wit to distract, confuse, and otherwise sap the confidence and competence of the creature. Roll a 1d4 and apply the number rolled as a penalty to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur. The creature is immune if it can’t hear you or if it’s immune to being charmed.

Augment
You can augment this spell with the following options, expending mana or psi for each option.
  • You can expend 1 additional mana or psi to roll a d6.

  • You can expend 2 additional mana or psi to roll a d8.

  • You can expend 3 additional mana or psi to roll a d10.

  • You can expend 4 additional mana or psi to roll a d12.

  • You can expend 1 additional mana or psi to reroll an attack roll, ability check, or saving throw you make. You must use the new roll.

  • You can expend 2 additional mana or psi to reroll if you miss on an attack, fail an ability check, or fail a saving throw.