As a bonus action, you can perform a deceptive or pretended blow, thrust, or other movement. Choose one creature within your reach as your target. The target must succeed on an Insight ability check or you have advantage on your next melee weapon attack roll against that creature before the end of your next turn.
If you hit, you add the stamina die to the attack’s damage roll for each additional stamina die expended.
You can expend 3 additional stamina dice to have advantage on all attack rolls against the target if the attack is made before the start of your next turn.