As a bonus action when you hit a creature with a melee weapon attack, you can disorient the target. The target must make a Fortitude saving throw.
On a failed save, add the stamina die to the attack’s damage roll and the target can’t take reactions until the start of its next turn.
On a successful save the target takes half as much damage.
You can increase the damage for each additional stamina die expended.
Stagger. You can expend 1 additional stamina die so the target is staggered until the end of its next turn.
Stun. You can expend 3 additional stamina die so the target is stunned until the end of its next turn.
Paralyze. You can expend 4 additional stamina dice so the target is paralyzed until the end of its next turn.