Kryx RPGThemesMonsters

As an action, you obscure the senses of a creature that you can touch or see within 9 meters. The target must make a Fortitude saving throw.

On a failed save, the creature takes 1d6 psychic damage and has disadvantage on the next attack roll it makes before the end of its next turn.

On a successful save, the creature takes half as much damage and doesn’t suffer disadvantage.

Augment

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 9th level (3d6), 13th level (4d6), and 17th level (5d6).