Kryx RPGThemesMonsters

As an action, a creature that you can touch or see within 18 meters must make a Fortitude saving throw.

On a failed save, you obscure the creature’s senses as it takes 1d6 psychic damage and has disadvantage on the next attack roll it makes before the end of its next turn.

At higher levels

This spell’s damage increases by 1d6 when you reach 9th level (2d6) and 17th level (3d6).