As a bonus action when you hit a creature with a melee weapon attack with the light or finesse property, you can slice the creature’s tendon. The target must make a Fortitude saving throw.
On a failed save, it is slowed 1 for the duration and while affected it loses health equal to one of the stamina dice for every 1.5 meters it travels.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
This has no effect on any creature that cannot bleed or lose a vital liquid substance.
On a failed save, add the additional stamina die to the attack’s damage roll for each additional stamina die expended.
On a successful save the target takes half as much damage.
You can increase the slowed level by 1 for every other additional stamina die expended.