Kryx RPGThemesCreatures

Drow Mage

Medium humanoid (drow)
Challenge
7

STR
−1
DEX
2
CON
0
INT
3
WIS
1
CHA
1

45
10d8
16
Fort
+1
Ref
+1
Will
+3
Defense note −2 without mage armor

Speed 5 m.
Skills Arcana +6 (17), Deception +4 (15), Divinity +4 (15), Insight +1 (12), Perception +4 (15), Stealth +5 (16)
Senses darkvision 20 m.
Languages Elvish, Undercommon

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Actions (2)

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 1 m. Hit: 3 (1d8 − 1) bludgeoning damage plus 3 (1d6) poison damage.

Summon Demon (1/long rest). The drow magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 10 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it on its turn (no action required).

Underdarkmm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9