As an action, you extend your hand toward a creature that you can touch or see within 5 meters and project a puff of noxious gas from your palm. The creature must make a Fortitude saving throw.
On a failed save, a creature takes 1d10 poison damage and has disadvantage on the next ability check or attack roll it makes before the end of its next turn.
At higher levels
This spell’s damage increases by 1d10 when you reach 9th level (2d10) and 17th level (3d10).