Kryx RPGThemesMonsters

Gravity

Gravity is a natural phenomenon by which all things with mass or energy—including planets, stars, galaxies, and even light—are brought toward (or gravitate toward) one another.

Spells from the Gravity theme focus on gravitational control.

Power sources

Arcane

Table of contents

Gravity feats

You can take each feat only once, unless the feat’s description says otherwise. You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite.

Prerequisites: You know the levitate spell

You can cast levitate on yourself at will, without expending mana.

Prerequisites: The ability to cast at least one cosmos or telekinesis spell

You can defy gravity. You gain a magical flying speed of 18 meters. As an action, you can reduce your flying speed to 9 meters for 1 hour and choose a number of creatures within 9 meters of you equal to 3 + your Charisma. The chosen creatures gain a magical flying speed of 9 meters for 1 hour.

Once you reduce your flying speed in this way, you can’t do so again until you finish a short or long rest.

Gravity spells

As an action, choose one object weighing 1 to 2 kilos within 18 meters that isn’t being worn or carried. Make a ranged spell attack against a creature or object within 18 meters of the object as it flies towards the target.

On a hit, the target takes 1d6 bludgeoning damage.

If you miss by 4 or less, the target takes half as much damage.

The object itself takes the same amount of damage.

At higher levels

This spell’s damage increases by 1d6 and the maximum weight of objects that you can target with this spell increases by 2 kilos when you reach 5th level (2d6; 10), 9th level (3d6; 15), 13th level (4d6; 20), and 17th level (5d6; 25).

1 hour

As an action, you can cause an object to float near you, remaining within 1.5 meters of you. The object must weigh no more than 2 kilos and must be no more than 1 meter in any dimension.

While the spell is active, you have some telekinetic control over the object, enough to flip the pages of a book, pluck the strings of a harp, or slowly move the object around you. The control does not allow enough force to be applied to make an attack with the object.

When the spell ends, the object slowly falls to the ground and takes no falling damage for falling 3 meters or less.

You can float one object at a time.

At higher levels

The maximum weight of an object that you can target with this spell increases when you reach 5th level (5 kilos), 9th level (7 kilos), 13th level (9 kilos), and 17th level (11 kilos).

1 minute

As an action, you can mentally lift and move an object at will from a distance, though the spell ends if the distance between you and the object exceeds 9 meters. You can use your action to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, pour the contents out of a vial, stow one object in a container worn or carried by another creature, retrieve an object in a container worn or carried by another creature, use lock picks to pick locks or trap disarming tools to disarm traps at range. You can’t activate magic items or lift more than 2 kilos.

You can perform one of these tasks without being noticed by a creature if you succeed on a Stealth check contested by the creature’s Perception check.

At higher levels

The maximum weight of objects that you can target with this spell increases when you reach 5th level (5 kilos), 9th level (7 kilos), 13th level (9 kilos), and 17th level (11 kilos).

As an action, a ravine of gravitational force shoots out in a line. Each creature in the area must make a Reflex saving throw.

On a failed save, the creature takes 2d10 concussion damage, is slowed 1 until the start of your next turn, and if it is Large or smaller it is pulled up to 6 meters toward the center of the area.

On a successful save, the creature takes half as much damage and isn’t pulled.

Augment

You can increase the damage by 2d10 and affect a creature of a larger size for each additional mana or psi expended.

1 hour/mana or psi

As an action, you can hover off the ground for the duration. You can still move as normal, though you are suspended 2 centimeters above any solid surface surface. While hovering you gain the following benefits:

  • You don’t leave footprints.
  • You ignore difficult terrains and ground-based hazards like slippery ice, muddy terrain, quicksand, the grease spell, and caltrops.
  • You have advantage on Stealth checks to move silently.

This effect ends if you are incapacitated.

Augment

You can target two additional willing creatures for each additional mana or psi expended. The creatures must be within 9 meters of each other when you target them and must remain within 9 meters of you or they stop hovering.

concentration, 5 minutes/mana or psi

As an action, you raise your hands to the sky as you rise vertically, up to 9 meters, and remain suspended there for the duration.

You can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows you to move as if you were climbing. You can change your altitude by up to 9 meters in either direction as a bonus action on your turn.

If you are still aloft when the effect ends, you descend 18 meters per round for 1 minute until you lands, which you do safely. If you can’t land after 1 minute, you fall the remaining distance.

Augment
You can augment this spell with the following options, expending mana or psi for each option.
  • You can target one additional willing creature or object within 18 meters for each additional mana or psi expended. The creatures and objects must be within 9 meters of each other when you target them. The spell can levitate a Medium or smaller creature or objects that weighs up to 150 kilos. You can change the altitude of a target within 18 meters by up to 9 meters in either direction as a bonus action on your turn. You can affect a creature of a larger size and an object that weighs 150 kilos more for each additional mana or psi expended.

  • You can expend 1 additional mana or psi to target a creature within 18 meters. The creature must succeed on a Fortitude save or it is levitated, up to 9 meters, and remains suspended there for the duration. The spell can levitate a Medium or smaller creature. You can change the altitude of a target within 18 meters by up to 9 meters in either direction as a bonus action on your turn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can affect a creature of a larger size for each additional mana or psi expended.

  • Fly. You can expend 1 additional mana or psi and touch a willing creature so the creature gains a flying speed of 18 meters for the duration.

concentration, 1 minute/mana or psi

As an action, an artificial well of gravity manifests on a creature that you can touch or see within 36 meters, pulling other objects in towards it. The creature must succeed on a Reflex saving throw or be affected by this spell.

While affected, all attack rolls against the creature have advantage as attacks are drawn toward it from the increased gravitational pull. In addition, attack rolls made against any other targets within 3 meters of the target have disadvantage, as the altered gravity attempts to pull the attack toward the affected creature. At the end of each of its turns, the creature can make another Reflex saving throw. If it succeeds, the effect ends.

Any attempt to move away from the affected creature is treated as difficult terrain until more than 3 meters away unless the creature succeeds on a Reflex saving throw.

Creatures attempting to fly or levitate in the field are forcibly dragged down 6 meters per round at the end of their turn. Any creature that falls more than 3 meters in the field that strikes the ground takes double damage from the fall.

As an action, a sphere of crushing force forms at a point you choose within 36 meters. Each creature in a sphere centered on that point must make a Reflex saving throw.

On a failed save, the creature takes 5d6 concussion damage, is slowed 1 until the start of your next turn, and if it is Large or smaller it is pulled up to 6 meters toward the center of the sphere.

On a successful save, the creature takes half as much damage and isn’t pulled.

The gravity spreads around corners.

Augment

You can increase the damage by 2d6 and affect a creature of a larger size for each additional mana or psi expended.

concentration, 1 minute/mana or psi

As an action, you reverse gravity in a cylinder twice as big as normal centered on a point within 36 meters. All creatures and objects that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Reflex saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

At the end of the duration, affected objects and creatures fall back down.

Augment sizes

1 mana2 mana3 mana4 mana5 mana
Cone4.5 meters long9 meters long13.5 meters long18 meters long22.5 meters long
Cylinder1.5-meter-radius, 4.5 meters high3-meter-radius, 9 meters high4.5-meter-radius, 13.5 meters high6-meter-radius, 18 meters high7.5-meter-radius, 22.5 meters high
Line4.5 meters long, 1.5 meters wide9 meters long, 1.5 meters wide13.5 meters long, 1.5 meters wide18 meters long, 1.5 meters wide22.5 meters long, 1.5 meters wide
Sphere1.5-meter-radius3-meter-radius4.5-meter-radius6-meter-radius7.5-meter-radius
Wall4.5 meters long, 3 meters high, 30 centimeters thick9 meters long, 6 meters high, 60 centimeters thick13.5 meters long, 9 meters high, 90 centimeters thick18 meters long, 12 meters high, 120 centimeters thick22.5 meters long, 15 meters high, 150 centimeters thick