As an action, a green mist shoots forth from your outstretched hands. Each creature in a cone or line must make a Fortitude saving throw.
On a failed save, a creature takes 4d6 poison damage and is poisoned until the end of its next turn.
On a successful save, a creature takes half as much damage and isn’t poisoned.
A creature killed by this spell is affected by rigor mortis.
Augment
You can increase the damage by 3d6 for each additional mana or psi expended.