As an action, mist sprouts at a point you can see within 90 meters. Each creature in a cylinder centered on that point must make a Fortitude saving throw against poison.
On a failed save, a creature takes 3d8 poison damage and is poisoned and confused until the end of its next turn.
On a successful save, a creature takes half as much damage and isn’t poisoned and confused.
You can increase the damage by 1d8 for each additional mana or psi expended.
You can expend 1 additional mana or psi so the duration changes to 1 minute/mana, concentration and the creature is poisoned and confused for the duration. A creature can make a Will saving throw at the end of each of its turns, ending the effect on itself on a success.