As two actions, mist sprouts at a point you can see within 100 meters. Each creature in a cylinder centered on that point must make a Fortitude saving throw against poison.
On a failed save, a creature takes 4d6 poison damage and is poisoned and confused until the end of its next turn.
On a successful save, a creature takes half as much damage and isn’t poisoned and confused.
You can increase the damage by 2d6 for each additional mana or psi expended.
You can expend 1 additional mana or psi so the duration changes to 1 minute/mana, concentration and the creature is poisoned and confused for the duration.
The damage is reduced to 3d6 and additional augments to the damage increase the damage by 1d6 for each additional mana or psi expended, instead of the normal increase.
A creature can make a Will saving throw at the end of each of its turns, ending the effect on itself on a success.