As an action, you are surrounded by invisible necrotic spores in an aura shaped as a sphere. Until the spell ends, the aura moves with you, centered on you.
Whenever an enemy enters the area for the first time on a turn or starts its turn there, it must make a Fortitude saving throw.
On a failed save, the creature takes 1d8 poison damage and is poisoned until the end of its next turn.
On a successful save, the creature takes half as much damage, but isn’t poisoned.
You can increase the damage by 1d8 for each additional mana or psi expended.