Kryx RPGThemesMonsters

Arcanaloth

Medium fiend (yugoloth)
Challenge
12 (8,400 XP)

STR
3
DEX
1
CON
2
INT
5
WIS
3
CHA
3

104
16d8+32
17
Soak
2
Fort
+2
Ref
+6
Will
+8
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities acid, poison
Condition immunities charmed, poisoned

Speed 9 m., fly 9 m.
Senses truesight 35 m., passive Perception 17
Skills Arcana +11, Deception +9, Insight +9, Perception +7
Languages all, telepathy 35 m.

Innate Spellcasting. The arcanaloth’s innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells:

At will: alter self, darkness, heat metal, invisibility (self only), magic missiles

Magic Resistance. The arcanaloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The arcanaloth’s weapon attacks are magical.

Spellcasting. The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has 23 mana, a mana limit of 4, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): minor illusion, minor telekinesis, prestidigitation, produce flame

1 mana: detect magic, detect magic, fear, floating disk, force shield, lightning, psychic fortress, teleport

2 mana: banishment, counterspell, detect thoughts, finger of death, fireball, hold creature, mirror image, phantasmal force, suggestion

3 mana: contact other plane

Actions

Claws. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 8 (2d4 + 3) slashing damage. The target must make a DC 14 Fortitude saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Teleport. The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 18 meters to an unoccupied space it can see.

Variant: Summon Yugoloth (1/long rest). The yugoloth attempts a magical summoning.

An arcanaloth has a 40 percent chance of summoning one arcanaloth.

A summoned yugoloth appears in an unoccupied space within 18 meters of its summoner, does as it pleases, and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.

mm