As two actions, you attempt to suppress strong emotions in a group of creatures. Each creature in a sphere twice as big as normal centered on a point within 10 meters must make a Will saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, you can make it indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.