Kryx RPGThemesMonsters
1 minute/mana or psi

As an action, you gain the ability to temporarily extinguish a creature’s violent impulses. A creature you touch must make a Will saving throw or be charmed by you for the duration or until you or your allies attack it, damage it, or force it to make a saving throw or if the target witnesses any of those things happening to its allies. The target automatically succeeds if it’s missing any of its health.

While charmed, it can’t attack, cast spells that deal damage, or spells that force someone to make a saving throw for the duration.