PriestMedium humanoid (any species)
Armor of Faith. The Defense of the priest includes its Wisdom bonus.
Focused Concentration (Recharges after a Short or Long Rest). If the priest fails a saving throw to maintain its concentration on a spell, it can use its reaction to reroll the saving throw.
Spellcasting. The priest uses Divinity (Wis) to cast spells (spell save Difficulty 15, +7 to hit with spell attacks). It has 15 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
1 mana: aid, bless, ceremony, comprehend languages, conviction, dampen pain, deny death, detect disease, detect evil and good, divine emissary, divine word, find steed, heal, protection from death, protection from evil and good, purify food and drink, sanctuary, shield of faith
2 mana: absorb pain, angelic wings, beacon of hope, commune, create food and water, death ward, gentle repose, guardian of faith, hallow, holy circle, mass heal, neutralize poison, remove curse, restoration, revivify, spirit guardians, spiritual weapon, summon celestial
Mace. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.