Kryx RPGThemesMonsters
concentration, 5 minutes/mana or psi

As two actions, purifying energy radiates from you in an aura shaped as a sphere twice as big as normal. Until the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) can’t become diseased, has resistance to poison damage, and has advantage on saving throws against affects that cause any of the following conditions: blinded, charmed, deafened, frightened, paralysed, poisoned, or stunned.