Awakened Shrub

Small plant
Challenge

STR
−4
DEX
−1
CON
0
INT
0
WIS
0
CHA
−2

10
3d6
11
Fort
+1
Ref
−3
Will
+1
Damage vulnerabilities fire
Damage resistances piercing

Speed 4 m.
Skills
Languages one language known by its creator

False Appearance. While the awakened shrub remains motionless, it is indistinguishable from an ordinary shrub.

Maneuvers. The awakened shrub uses maneuvers (maneuver save Difficulty 8). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: covering strike, spring attack

Actions (1)

Rake. Melee Weapon Attack: −1 to hit. Hit: 1 (1d4 − 1) slashing damage.

Forestsrd

Maneuvers

1 minute/stamina die

As an action, make a weapon attack to force the creature on the defensive, buying your allies critical seconds.

On a hit, add the stamina die to the attack’s damage and the creature must succeed on a Reflex saving throw or it can’t take reactions for the duration.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.