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(ritual)

As you spend 1 hour to cast this spell, you perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 3 meters of you throughout the casting.

Atonement. You touch one willing creature whose core belief have been changed against their will, and you make a DC 20 Insight check.

On a success, you restore the target to its original core beliefs.

Bless Water. You touch one vial of water and cause it to become holy water.

Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.

Dedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.

Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.

Marriage. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to Defense while they are within 9 meters of each other. A creature can benefit from this rite again only if widowed.

Augment
You can augment this spell with the following options, expending mana or psi for each option.
  • You can increase the damage of holy water by 6d6 for each additional mana or psi expended.

  • You can expend 1 additional mana or psi to increase the size of the impact of holy water to each creature within 3 meters.