(ritual)

As you spend 1 hour to cast this spell, you perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 2 meters of you throughout the casting.

Atonement. You touch one willing creature whose core belief have been changed against their will, and you make a Difficulty 20 Insight check.

On a success, you restore the target to its original core beliefs.

Bless/Desecrate Water. You touch one vial of water and cause it to become holy water if you know the Holy theme or unholy water if you know the Unholy theme. If you know both themes you can decide which to create.

Coming of Age. You touch one creature who is a young adult. For the next 24 hours, whenever the target makes a skill check, it rolls with advantage. A creature can benefit from this rite only once.

Dedication. You touch one creature who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, rolls with advantage. A creature can benefit from this rite only once.

Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a miracle or wish spell.

Marriage. You touch adult creatures willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to Defense while they are within 5 meters of each other. A creature can benefit from this rite again only if widowed.

Augment
You can augment this spell with the following options, expending mana for each option.
  • You can increase the damage of holy water by 4d6 for each additional mana expended.

  • You can expend 1 additional mana to increase the size of the impact of holy water to each creature within 2 meters.