Kryx RPGThemesCreatures
Nagpa

Nagpa

Medium humanoid (nagpa)
Challenge
17

STR
−1
DEX
2
CON
1
INT
6
WIS
4
CHA
5

187
34d8+34
23
Soak
2
Fort
+4
Ref
+6
Will
+11
Defense note natural armor

Speed 5 m.
Skills Deception +11 (22), Insight +4 (15), Occult +12 (23), Perception +10 (21)
Senses truesight 20 m.
Languages Common plus up to five other languages

Actions (2)

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 8 (2d8 − 1) bludgeoning damage.

Corruption (1/turn). The nagpa targets one creature it can see within 20 meters of it who must make a Difficulty 20 Will saving throw. An evil creature makes the save with disadvantage.

On a failed save, the target is charmed by the nagpa for 1 minute.

On a successful save, the target becomes immune to the nagpa’s Corruption for the next 24 hours.

A charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Paralysis (Recharge 6). The nagpa forces each creature within 5 meters of it to succeed on a Difficulty 20 Will saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect.

Coastal, Desert, Forest, Swamp, Underdark, Urbanmtof

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.