As you spend 1 minute to cast this spell, you put a protective curse on an object or place dedicated to your god, such as a shrine, icon, cemetery gate, or so on. If the object is desecrated, then this spell is triggered and a curse is placed on the desecrators. Choose one of the following curses:
Bad Luck. The target is haunted by ill luck. It has disadvantage on attack rolls, ability checks, and saving throws.
Poverty. The target is cursed with poverty. Within 24 hours of gaining money or goods worth 10 sp or more, half of it will be lost, stolen, or destroyed.
Vulnerability. The target is easily injured. Other creatures have advantage on attack rolls against the target.
A remove curse spell cast with 5 or more mana or psi ends this effect. At the GM’s option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The GM has final say on such a curse’s effect.