Half-Red Dragon VeteranMedium humanoid (human)
Longsword (2/turn). Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow (2/turn). Ranged Weapon Attack: +4 to hit, range 20/200 m. Hit: 6 (1d10 + 1) piercing damage.
Fire Breath (Costs 2 actions; Recharge 5–6). The veteran exhales fire in a 5-meter cone or line. Each creature in that area must make a DC 13 Reflex saving throw. On a failed save, a creature takes 49 (14d6) fire damage and is burning 2. On a successful save, a creature takes half as much damage and isn’t burning.
Parry. The veteran adds 3 to its Defense against one melee attack that would hit it. To do so, the veteran must see the attacker and be wielding a melee weapon.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9