As an action, a column of superheated air lifts you into the air, allowing you to fly up to 5 meters. If you move at least 2 meters straight toward a creature, you can make a melee weapon attack against it. On a hit, add 4d6 fire damage to the attack’s damage roll.
If you miss by 4 or less, add half as much damage.
You can increase the damage by 6d6 for each additional mana or psi expended.