As an action, a column of superheated air lifts you into the air, allowing you to fly up to 9 meters. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it. On a hit, add 3d8 fire damage to the attack’s damage roll.
If you miss by 4 or less, add half as much damage.
You can increase the damage by 5d8 for each additional mana or psi expended.