Kryx RPGThemesMonsters

As a bonus action, you have advantage on your next melee weapon attack roll against a creature that is below half its health until the end of your next turn. Add the stamina die to the attack’s damage roll. Until the start of your next turn, if you are within 18 meters of a creature that you can sense that is below half its health, any attack you make against a target not below half its health is made with disadvantage.


You can increase the damage for each additional stamina die expended.