As an action, flames wreathe one creature that you can touch or see within 18 meters. The target must make a Fortitude saving throw.
On a failed save, the creature takes 3d6 fire damage and is burning 2.
On a successful save, it takes half as much damage and doesn’t start burning.
You can increase the damage by 7d6 and the burning level by 1 for each additional mana or psi expended.