Kryx RPGThemesMonsters

Red Dragon Wyrmling

Medium dragon
Challenge
4 (1,100 XP)

STR
4
DEX
0
CON
3
INT
1
WIS
0
CHA
2

75
10d8+30
17
Soak
2
Fort
+5
Ref
+4
Will
+3
Defense note natural armor
Damage immunities fire

Speed 9 m., climb 9 m., fly 18 m.
Senses blindsight 3 m., darkvision 18 m., passive Perception 13
Skills Perception +3, Stealth +2
Languages Draconic

Maneuvers. The red dragon wyrmling uses maneuvers (maneuver save DC 14). It has 6 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: dive attack, knockback (Claw only), spring attack, swipe (Claw only)

2 stamina dice: frenzy

Spellcasting. The red dragon wyrmling is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): cauterize wound, control flames, produce flame

1 mana: ash fall, burning hands, fiery rebuke, immolation, rising phoenix, scorching bolts

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

Claw. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) slashing damage.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 3-meters cone or a 4.5-meters line that is 1.5 meters wide. Each creature in that area must make a DC 13 Reflex saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Hill, Mountainsrd